- Work from
- Ukraine
- Contract
- Temporary
- Posted
- 12 November 2026
- Apply by
- 11 January 2027
The game art production company is looking for an Environment/Tech artist in Unity.
Responsibilities
- Laying out environments in the scene, integrating and configuring assets in the engine to align with the art direction.
- Setting up lighting and post-processing.
- Ensuring optimal performance and adherence to resource limits (draw calls, polygon counts, texture memory) while maintaining visual quality. This includes setting LOD groups, imposters, and quality settings.
- Conducting testing in Unity
Why do we enjoy working here?
- Friendly atmosphere and collaborative culture
- Working with world-class clients and professionals in the industry
- Possibility for further permanent cooperation with Studio
- Flexible schedule
About Walla Walla Studio
Walla Walla Studio is a full-cycle creative studio. The company's track record includes the development of high-end 3D characters, game-level art development, animation, cinematics, and visual effects. Our team of hard-working artists and game designers provides services to various Gamedev and Media companies worldwide.
Tech details
Genres: Action, Adventure, RPG, Simulator
Platforms: PC, VR (optional)
Programs: Unity, Quixel packages, Substance Painter, Speedtree
What kind of professional are we looking for?
- Middle/Senior Environment (Tech) artist
- Portfolio with examples of creatively compelling scenes, levels, and environments created in a photorealistic style in Unity.
- Strong experience with Unity, Quixel packages, Substance Painter, Speedtree.
- Excellent compositing, asset tuning, and lighting skills.
- Ability to perform scene optimization and set up quality settings.
- Experience with game VR projects will be an advantage.
- Remuneration in USD/EUR
Please send your Portfolio and CV and indicate the desired rate per hour.
Looking forward to your application!
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